You Are A:
Neutral Good Human Ranger/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 16
Charisma- 15
Alignment:
Neutral Good-
A neutral good character does the best that a good person can do. He is
devoted to helping others. He works with kings and magistrates but does
not feel beholden to them. Neutral good is the best alignment you can
be because it means doing what is good without bias for or against
order. However, neutral good can be a dangerous alignment when it
advances mediocrity by limiting the actions of the truly capable.
Race:
Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers-
Rangers are skilled stalkers and hunters who make their home in the
woods. Their martial skill is nearly the equal of the fighter, but they
lack the latter's dedication to the craft of fighting. Instead, the
ranger focuses his skills and training on a specific enemy a type of
creature he bears a vengeful grudge against and hunts above all others.
Rangers often accept the role of protector, aiding those who live in or
travel through the woods. His skills allow him to move quietly and stick
to the shadows, especially in natural settings, and he also has special
knowledge of certain types of creatures. Finally, an experienced ranger
has such a tie to nature that he can actually draw on natural power to
cast divine spells, much as a druid does, and like a druid he is often
accompanied by animal companions. A ranger's Wisdom score should be
high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers-
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that wizards
go through, they have more time to learn fighting skills and are
proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast.
Web page and journal code: Copy and paste the following:
I Am A: Neutral Good Human Ranger/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength-13
Dexterity-13
Constitution-16
Intelligence-16
Wisdom-16
Charisma-15
Alignment: Neutral
Good A neutral good character does the best that a good
person can do. He is devoted to helping others. He works with kings and
magistrates but does not feel beholden to them. Neutral good is the best
alignment you can be because it means doing what is good without bias
for or against order. However, neutral good can be a dangerous alignment
when it advances mediocrity by limiting the actions of the truly
capable.
Race: Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.
Primary
Class: Rangers are skilled
stalkers and hunters who make their home in the woods. Their martial
skill is nearly the equal of the fighter, but they lack the latter's
dedication to the craft of fighting. Instead, the ranger focuses his
skills and training on a specific enemy a type of creature he bears a
vengeful grudge against and hunts above all others. Rangers often accept
the role of protector, aiding those who live in or travel through the
woods. His skills allow him to move quietly and stick to the shadows,
especially in natural settings, and he also has special knowledge of
certain types of creatures. Finally, an experienced ranger has such a
tie to nature that he can actually draw on natural power to cast divine
spells, much as a druid does, and like a druid he is often accompanied
by animal companions. A ranger's Wisdom score should be high, as this
determines the maximum spell level that he can cast.
Secondary
Class: Sorcerers are arcane
spellcasters who manipulate magic energy with imagination and talent
rather than studious discipline. They have no books, no mentors, no
theories just raw power that they direct at will. Sorcerers know fewer
spells than wizards do and acquire them more slowly, but they can cast
individual spells more often and have no need to prepare their
incantations ahead of time. Also unlike wizards, sorcerers cannot
specialize in a school of magic. Since sorcerers gain their powers
without undergoing the years of rigorous study that wizards go through,
they have more time to learn fighting skills and are proficient with
simple weapons. Charisma is very important for sorcerers; the higher
their value in this ability, the higher the spell level they can cast.
Find
out What Kind of Dungeons and Dragons Character Would You
Be?, courtesy of Easydamus (e-mail)
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Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXX (4)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXXXX (16)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXX (12)
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